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Izzapranklang

13
Posts
10
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A member registered Mar 14, 2023

Recent community posts

This is actually very informative, thank you.

I really liked the system for creating weapons.

Ah that makes more sense, thank you.

Hi, I have a question about custom assets.

I am planning to have some lore related stuff be translated or take form of an asset, such as connection to people, influence, places or specific items.

Do we still have to spend 3 exp to get them or do the character obtain them when they do obtain them?

I'm bad at judging if something is too OP or not so another opinion would be a really big help for me.

OMG, was so excited for this, thank you… another set of monsters to look forward to.

Will creating Assets of our own hurt the balancing of the game?

Probably more world truths(and maybe have some story seeds/starting elegies under those world truths as well as the clans and factions)…

just an idea though

Yes yes, planning to check up more regularly in case there will be some.

Aaaaw, missed another batch of CC.

A spell list to choose from would be great, it can be used as a guide for players and facilitators on what spells a character can learn.

I do not know if it would be a great idea but I think classes should have a bit more of a spotlight. Classes helps players define their characters' role in the party. Each class might have 2 or 3 skills (exclusive to this class) that they can choose 1 from.

Class Skills work a bit differently as they might require a set amount of gold to be spent at a specific location for it to improve.

Something like this:

Knight

Choose one;

Guarded - +1 to maximum armor point, have 1 armor point when not wearing armor (+1 per skill improvement)

Cover - once per battle, choose to take the damage to be dealt to an ally (+1 more use per ability improvement)

Character can improve or change skills at forts or bastions. Changing skills will reset all improvements.

Improvement Cost: 100g × (next ability level + 1)

This might lock player characters to a certain playstyle but their presence in the party would be clear.

But just because a class system exist shouldn't restrict player choices.

I am more on planning making new abilities or skills. The concepts I have in mind for my characters can't be executed well using the available options, including the Heroic Tales Appendices. I am just afraid that if I make custom stuff, I end up making a very overpowered one.

Will there be an SRD or a guide in making custom content for use with Heroic Tales (a guide to keep things balanced)?

Ah, I understand thank you so much.

Running this Realm as my first Realm and I have a question about the "Whenever you travel to this point…" rule, do I have to do the check everytime I travel to that point.

If yes, when I fail the Action Check, do I have to fight the enemies again? Or I can keep going to other actions if I already marked the Fight action?